My first failure. I started my game this week based on a memory of an old game from my childhood. I ended the week with zero interaction complete – just a sprite of a pegasus on a backdrop of pixel clouds.
What went well
I thought a lot about a game that I have fond memories of.
What went wrong
Well, I didn’t finish a game this week. After spending a few months in the Netherlands, I was faced with flying back to the US and couldn’t bring myself to work on anything because I was too busy moping around.
What I learned
I need to not let my emotions get in the way of my development. There was no reason to mope around and not create a game. Not creating a game didn’t stop me from having to fly back to the US, and instead just made me feel worse. It was a lose-lose situation all around.