Idea: I had a particularly busy week ahead of me this week, so I wanted to work on a game that wouldn’t take too much thought or work.
As I’m a naturally clumsy person, it only seemed natural … more
Idea: Continuing on my quest to gain knowledge of networked multiplayer systems, I wanted to spend this week working on a system where players could seamlessly drop in/out of a game revolving around one host player. Ultimately, I … more
Idea: Once I complete my contract work, I’ve decided that I would like to spend some time exploring one of my previous game a week games further (not as part of Game a Week). One of the main … more
Idea: The last few weeks have been busy and have left me feeling particularly drained. Ramadan has altered my daily schedule in an interesting way, contract work has been eating up a lot of my time, and the … more
Idea: As I had a particularly busy week this week, I wanted to create a simple/minimalistic game. I began thinking about an astroids-style game where your ship remains stationary (other than rotation), which led me down the path … more
Idea: This week, I wanted to try my hand at a horror game. Horror is a genre of any medium that I’ve always had a soft spot for, and as I’ve never tried to create an experience like … more
Idea: In the spirit of branching out to features in Unity that I don’t use all that often, I decided that I wanted to create a game dealing with joints and hinges. In addition to this over-arching goal, … more
Idea: E3 was busy. So much so that I didn’t really have a chance to seriously think about this week’s game until Sunday. I had a few ideas at the beginning of the week, including putting thought into … more
I’m a little late with posting this, but I owe some reflection on why I missed week 29 – so here it is. This post is a bit long, so click here to see how you can help.
Week 29 … more
Idea: My original idea for this week was to create a dungeon crawler about fighting goblins. This was mostly based on a dream I had a few weeks ago about eating dinner in a mansion that was eventually … more