I personally really enjoy the idea of local multiplayer games and games that force a physical interaction. Some good examples of what I’m talking about are Game Oven’s Fingle, Kaho Abe’s Hit Me!, and Doug Wilson’s J.S. Joust. This was my little contribution to that movement. It’s a two player game where each player can potentially have to press any key on the keyboard. The goal is to be the first person to destroy all of your blocks.
What went well
I started this game as soon as I finished week 1. Taking my lesson from the previous week, I was able to really give myself ample time to explore this idea. The final product turned out almost exactly like I pictured in my head, and I finished it on time.
What went wrong
It wasn’t a super fun game like I had hoped. I didn’t really take into account how unbalanced the physical part of this game could be. Testing it with someone stronger and much larger than I am felt extremely unfair, as it was easy for him to bash on the keyboard and keep me away from my keys. Though that was somewhat the point of it, it became very not fun for me very quickly.
What I learned
The physically interactive games that I like tend to not be easily skewed based on size and strength – they’re more easily manipulated by skill and technique.