Game a Week: Week 3



This game turned out frustratingly bad. I’ve always had an affinity towards how music can affect a person’s feelings and experiences, and this was meant to emulate that. I saw CHVRCHES in concert at the Boston House of Blues a few months ago, and the opening act, xxyyxx, consisted of one guy on stage with his macbook pro making wonderful musical experiences. This game was meant to be my interpretation of what that would feel like to do. I wanted to create an experience on the iPad where the player would interact with events on the screen in time with the music in order to feel like you were creating the musical experience yourself. Sort of a DJ-simulator meets Fantasia: Music Evolved.

What went well

Almost nothing. This game turned out nothing like I envisioned and was one of the ideas that I had poured over for a long time in my head. It’s hard to to see an idea that you’re super excited about die a horrible horrible death.

What went wrong

I did not take into account how difficult it was so craft an experience exactly like it is in your head.

What I learned

Ideas should be explored as soon as possible. I need to stop building up an idea in my head as a wonderful concept if I have no real proof that it will be an experience that I’m able to create.

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