This week had an extra constraint of trying to create a direct interaction with the game. The first three weeks had very indirect interactions, and it clearly wasn’t working well for me. I wanted to make a puzzle game based controlling two different characters. Sort of a one player Ilomilo meets Flow.
What went well
I was able to create a direct interaction with the game like I had set out to do. I also learned how to create music directly inside of Unity. I focused a bit more than normal on the game feel for this and was able to get a nice thing going for the game
What went wrong
I only made one puzzle and the music was very jarring.
What I learned
I am not very good at creating puzzles. I struggled even creating the one puzzle level that made it into the game.