Game a Week: Week 5



One of my favorite games so far. This game is based on creating  a tower as high as you can, while not letting it tip over.  This idea is another one that I had in my head for a while. I like the idea of a simple balancing game (inspired by Eyezmaze’s Vanilla), and have been wanting to try my hand at something like this for a while.

What went well

I really enjoyed how this game turned out. It worked almost exactly like I had pictured in my head and most of the things that I had to change from my original vision were things that I was able to critically think about and produce in a way that actually had thought-out game design and purpose.

What went wrong

A few of my solutions for design issues were cheap. To stop the player from simply building straight up forever, I made it so that you couldn’t build on blocks in the center. There’s no reason for that other than a cheap solution to a bad design problem.

What I learned

Simple ideas are easy to explore. I need to stick with one mechanic/one idea and explore that one thing fully instead of focusing on an entire experience. It helps to talk through the reasons behind design decisions and to ask yourself “why” you chose to create the interaction that you’re creating.

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